![]() ![]() This is very much a retread of that first game, albeit fleshed out in a lot of places. Walking up to the first locked door, I entered the now-legendary 451 code (once the door code of original System Shock developers Looking Glass Studios and now an immersive sim staple) and the door slowly opened. This is a retelling of the same yarn, and not only were several areas of Citadel Station easily recognizable, but several enemies were located in the same spot. This isn’t a remake like Final Fantasy 7 or Resident Evil 2 where the original game is a jumping-off point for adventures in the same world. Six months later, you get to reap what you’ve sown, rattling around Citadel Station to try and stop SHODAN’s reign of terror. The game kicks off by having your character - known as the Hacker - remove SHODAN’s ethical restrictions. Sadly, characters in System Shock aren’t so genre savvy. Decades of jokes and references have made it nearly impossible to hide the reveal of evil AI SHODAN, but such was the impact of System Shock and evil AI movies like 2001: A Space Odyssey that just hearing the name SHODAN makes you realize what’s up. While later areas look much fancier, there’s still a layer of grime on everything. Wherever you are on Citadel Station, you’ll feel the same way: the future is here, and it’s awful. ![]() Many players might see this as cut corners, but the style and presentation throughout the game is always consistent. Is working on a budget and occasionally you’ll see this with some low-quality textures, supposedly by design to capture the original’s vibe. ![]()
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